Battles
Battles are turn-based. You and your opponent take turns choosing an action until one pod faints.
Your Turn Options
| Action | What Happens |
|---|---|
| Attack | Deal damage based on your Attack stat vs their Defense. |
| Skill | Use your pod's special ability (if off cooldown). |
The Skill button has a cooldown based on your pod's CP. Stronger pods wait longer.
In wild battles the action plays automatically. In PvP both players pick simultaneously and results are revealed at the same time.
Type Effectiveness
Each type is strong against 2 types and weak against 2 types.
| Matchup | Damage |
|---|---|
| Super effective | 1.6× damage dealt |
| Not very effective | 0.6× damage dealt |
| Neutral | 1.0× damage dealt |
Strategy tip: Build a team with diverse types so you're never caught off guard. A pod with type advantage can punch well above its CP.
Damage Variance
Each hit rolls between 0.85× and 1.0× of base damage. This means outcomes aren't purely deterministic — a lucky low roll or unlucky high roll can swing a close fight.
Capturing Wild Pods
Win a wild battle and you capture the pod. It joins your collection. Lose and you only get a few particles.
Boss Battles
Occasionally a boss pod spawns (look for the red glow). Bosses have boosted stats and you can't capture them, but winning gives 65 particles instead of the usual 22.
PvP Battles
Same turn-based system, but against a real person. Both players pick simultaneously. See Multiplayer for details.
Team Battles
Bring 3 pods. They fight one at a time. When one faints, the next in line jumps in. First player to lose all 3 pods loses. Strategy matters: which pod do you lead with?