Fusion
Creatures offers two approaches to fusion: Classic Fusion (blind, cheap) and Lumen Alchemy (targeted essence crafting). Both consume the parents — choose wisely!
Classic Fusion
The original 2-pod blind fusion. Quick, cheap, and random.
How to Fuse
- Pick a Parent A and Parent B from your collection
- Spend Abyss Particles based on your pods' Gene Points (GP): cost =
((parentA.GP + parentB.GP) / 2) × 0.6 - Watch the fusion animation
- Meet your new child pod!
What the Child Inherits
| Trait | How It Works |
|---|---|
| Stats | Average of both parents, then boosted by 1.15×. The child is significantly stronger. |
| Level | Takes the higher level of the two parents. |
| Generation | max(parent generations) + 1. G1 + G1 = G2. |
| Type | Can inherit from either parent, or mutate into something new. 10% evolve chance to an evolved form, 10% mutate to a different base type. |
| Colors | Blends the parents' colors with some randomness. |
| Scale | Averages the parents' sizes, with a chance to be slightly bigger or smaller. 5% chance for extreme scale mutation (0.5–2.0). |
| Decorations | Each parent's decor has a chance to carry over (68%). Rare decor rolls are possible (0.5% for Cosmic Ring, 1% for Star Crown, etc.). 10% stat specialization chance (one stat +50%, another −20%). |
| Ability | Can inherit from either parent, or evolve to a better ability. Rare fusions can unlock crossbreed or mythic abilities. |
| Eyes | Blends eye count and style from both parents. |
Fusion Recipes
Some type combinations produce predictable results. Experiment to discover them all!
Rare Decorations
Fusion is the only way to get these rare decoration tiers:
- Ancient tier decor
- Mythic tier decor
- Radio tier decor
The higher your pods' generations, the better your chances. Generation also increases type mutation/evolution rates by +2% per gen.
Lumen Alchemy — Fusion 2.0
Lumen Alchemy replaces blind fusion with a 3-phase craft system: Extract → Infuse → Synthesize. It gives you full control over what comes out.
Phase 1 — Extract
Dismantle a LumenPod into Essence Shards instead of releasing it. Every pod becomes useful fuel.
Open any pod's detail view and tap the EXTRACT button.
| What You Get | Drop Rate |
|---|---|
| Type Essence — stores the pod's type | 100% |
ATK Essence — attack × 0.3 stat value |
100% |
DEF Essence — defense × 0.3 stat value |
100% |
HP Essence — maxHealth × 0.3 stat value |
100% |
| Ability Essence — stores the pod's ability | 60% (basic) / 80% (evolved) / 100% (mythic) |
| Decor Essence — stores the pod's decor | 30% (common) / 60% (rare) / 100% (mythic) |
Generation Catalyst — generation × 0.3 gen value |
100% (only if gen > 1) |
Cost: pod.gp × 0.3 Abyss Particles.
Reward: pod.gp × 0.3 particles back (release value).
Result: Pod is consumed. Essence shards added to your inventory.
Phase 2 — Infuse
Spend essence shards to boost a single trait on an existing pod.
See the dedicated Infusion page for full details, including Gen Catalyst and Pure Essence infusion.
Quick summary:
- Cost: targetPod.gp × 0.5 particles + 1 shard consumed
- Supports: Type, ATK, DEF, HP, Ability, Decor, Gen Catalyst, Pure Essence
- Can't infuse the same type/ability/decor the pod already has
- Pure Essence (craftable) boosts all stats by ~10% of GP
Phase 3 — Synthesize (Enhanced Fusion)
Replace blind 2-pod fusion with a Core + Catalyst system for deterministic results.
- Select 2 parent pods as usual (the "core")
- Assign Catalyst Essences to override specific traits
- Confirm synthesis
Catalyst Slots (unlock by generation):
| Slots | Unlock |
|---|---|
| 1 slot | Generation 1+ |
| 2 slots | Generation 5+ |
| 3 slots | Generation 15+ |
What each slot does:
| Slot | Effect |
|---|---|
| Type Essence | Forces the child's type to the essence's type |
| Ability Essence | Forces the child's ability to the essence's ability |
| Stat Essence (ATK/DEF/HP) | Boosts the matching stat by +30% (× 1.3) |
| Gen Catalyst | Adds its gen value to the child's generation |
| Pure Essence | No effect as a catalyst (use stat essences instead) |
Cost: averageGP × 0.6 particles + selected essences consumed.
Stat catalyst stacking: Each stat essence multiplies the base stat by 1.3× after averaging. Multiple stat catalysts stack multiplicatively.
Alchemist's Mark
When a pod is created via Synthesis and reaches Generation 10+, it gains the Alchemist's Mark — shown as a purple badge on its detail view.
- +5% to all stats (multiplied after all other calculations)
- The badge appears next to its name
- Requires at least one non-Gen-Catalyst essence used in synthesis
- These pods are extra-precious — protect them!
Essence Types Reference
| Type | Icon | What It Stores |
|---|---|---|
| Type | 🔄 | A pod's LumenType |
| ATK | ⚔️ | Attack stat value × 0.3 |
| DEF | 🛡️ | Defense stat value × 0.3 |
| HP | ❤️ | Max health stat value × 0.3 |
| Ability | ✨ | A pod's LumenAbility |
| Decor | 💎 | A pod's LumenDecor |
| Gen Catalyst | 🌟 | Generation value × 0.3 |
| Pure Essence | 🕯️ | All stats +10% (crafted from 3 stat essences) |
Essence shards stack by type (up to 99 per stack). Check your essence inventory from the fusion screen.
Which Should You Use?
| Approach | Cost | Result |
|---|---|---|
| Classic Fusion | Cheaper | Random — gambling for rare decor or abilities |
| Lumen Alchemy | More expensive | Deterministic — you control the outcome |
Both approaches coexist. Use Classic Fusion for risky gambles and rare decor hunting. Use Synthesis when you need a specific trait or want the Alchemist's Mark bonus.
Undo Fusion
Made a mistake? You can undo a fusion to get both parents back. Costs fusedPod.gp × 2.0 Abyss Particles. Only the most recent fusion on a pod can be undone.